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Table of Contents

  • Hercules For Designers
  • Hercules For Developers
    • Introduction
    • Dirty Documents
    • Linked Documents
    • References
    • Localization
    • Hercules for Unreal Engine
    • Hercules Schema Meta Attributes
    • Command Line Interface
  • Scripting Reference
Hercules Manual
  • Hercules For Developers

Hercules For Developers

Table of Contents

  • Introduction
    • Important Requirement
    • Igor
  • Dirty Documents
    • Dirty document
    • Fixing Dirty Documents
    • Safe Schema Updates
  • Linked Documents
    • Why create linked documents?
    • Implementation in Hercules
    • Broken Links
    • Document Synchronization
    • Synchronization Behavior and Data Types
  • References
    • Local references
  • Localization
    • Schema Example
    • Text Approval
  • Hercules for Unreal Engine
    • Blueprint Class Path
  • Hercules Schema Meta Attributes
  • Command Line Interface
    • Batch Mode
    • Command Line Options
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